Super Mario Bros. 35 Research

Level Data

The "_stage.xml_" file for each stage lists various properties of the stages, and next to it in the archive is XML files for each area and their corresponding .dat file. The tilemap is just raw tilemap data, where each tile takes up 2 bytes of data. The first byte is the tile's internal ID, and the second is flags for it to use.

Tile List
Tile IDDescription
0x00Air
0x01Ground
0x02Coin Frame 1
0x03Coin Frame 2
0x04Coin Frame 3
0x05? Block Frame 1
0x06? Block Frame 2
0x07? Block Frame 3
0x08Used Block
0x09Block
0x0AVertical Pipe Exit Left
0x0BVertical Pipe Exit Right
0x0CVertical Pipe Base Left
0x0DVertical Pipe Base Right
0x0EHorizontal Pipe Exit Top
0x0FHorizontal Pipe Middle Top
0x10Horizontal Pipe Base Top
0x11Horizontal Pipe Exit Bottom
0x12Horizontal Pipe Middle Bottom
0x13Horizontal Pipe Base Bottom
0x14Brick Block
0x15Castle Top
0x16Castle Window Left
0x17Castle Bricks
0x18Castle Window Right
0x19Castle Midlevel
0x1ACastle Door Top
0x1BCastle Door Bottom
0x1CCastle Top (Transparent)
0x1DNothing
0x1EFlagpole Top
0x1FFlagpole
0x20Tree
0x21Tree Platform Top Left
0x22Tree Platform Top Middle
0x23Tree Platform Top Right
0x24Bush Left
0x25Bush Middle
0x26Bush Right
0x27Hill Top
0x28Hill Edge
0x29Hill Dotted Left
0x2AHill Middle
0x2BHill Dotted Right
0x2CCloud Top Left
0x2DCloud Top Middle
0x2ECloud Top Right
0x2FCloud Bottom Left
0x30Cloud Bottom Middle
0x31Cloud Bottom Right
0x32Tree Small Top
0x33Tree Tall Top
0x34Tree Tall Bottom
0x35Tree Trunk
0x36Fence
0x37Cloud
0x38Water
0x39Water Top
0x3ACoral
0x3BBridge
0x3CMushroom Root
0x3DMushroom Root Top
0x3EMushroom Platform Left
0x3FMushroom Platform Middle
0x40Mushroom Platform Right
0x41Bill Blaster Cannon
0x42Bill Blaster Middle
0x43Bill Blaster Bottom
0x44Suspension Line Corner
0x45Suspension Line
0x46Castle Brick
0x47Castle Bridge
0x48Axe Frame 1
0x49Axe Frame 2
0x4AAxe Frame 3
0x4BChain
0x4CUsed Block (Castle Palette)
0x4DBridge Railing
0x4EUsed Block
0x4FNothing

Tile Flags
FlagDescription
0x01Flip Sprite
0x02Unknown
0x04Unknown
0x08Unknown
0x10Something to do with hidden blocks?
0x20Something to do with powerups
0x40Something to do with item variations
0x80Something to do with coins